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Art

ART 293A: PHOTOGRAPHY I
3-SEMESTER CREDIT HOURS. PR. SOPHOMORE STANDING

Also required: Laptop, USB key, digital camera, preferably a reflex or compact camera with a flash light attachment.

Course Description: Throughout this intensive course students having an elementary knowledge of photography will be introduced to a more advanced level of techniques and materials. The course will range from the basics of optics and light (aperture, shutter speed, exposure), working procedures and photographic methods to composition techniques. Image processing in Photoshop and output techniques will be covered.


ART 293B: DIGITAL ILLUSTRATION
3-SEMESTER CREDIT HOURS. PR. SOPHOMORE STANDING

Also required: Laptop, drawing tablet (Wacom recommended).

This course aims to introduce students to the field of motion graphics. By implementing photos, illustration, text and vector graphics, students will gather knowledge on how to set up a project, and on how to import creative content into software to develop simple animations. Alternating lectures to practice, students will learn eventually to create short videos or GIFs.

ART 293C: VISUAL DESIGN
3-SEMESTER CREDIT HOURS. PR. SOPHOMORE STANDING

Also required: Digital camera, USB drive

Course Description: Throughout this intensive course students will gain knowledge of the different visual communication concepts and tools. Participants will be guided through a path marked by theoretical lessons and practical exercises in order to learn digital skills and the methods of the visual representation. 

ART 293: INTERACTION DESIGN
3-SEMESTER CREDIT HOURS. PR. SOPHOMORE STANDING

During this course, you will have the chance to participate in the ideation, design, and implementation of an interactive project using the Touch Board, a device that turns touch into sounds and makes any surface interactive.

You will explore the elements of an interactive project, including media, languages, goals, user behaviors, and technologies (hardware and software). You will practice using basic tools to create prototypes of interactive devices, and you will learn the fundamentals of the TouchBoard/Arduino coding environment, language, and programming.

ART 293: GAME DEVELOPMENT
3-SEMESTER CREDIT HOURS. PR. SOPHOMORE STANDING

Learn how to create video games using Unity 3D, a free-to-use game development engine. You will have the opportunity to develop 3D gaming experiences with sophisticated storylines, interactions, aesthetics, and technical aspects. You will discover how to use the core features of the software while designing your very first game —starting with learning how to create a new project and manage your game assets. You will practice the elements of building a fully playable prototype in Unity: installation and setup, pathfinding, lighting and light mapping, artificial intelligence basics, camera animations, character animations, scripting, materials, skyboxes, particle effects, sound effects, and music.

ART 293: PAINTING II
3-SEMESTER CREDIT HOURS. PR. SOPHOMORE STANDING

This course aims to deepen the preexisting knowledge of the realm of painting. Throughout the analysis of the major elements of painting techniques, such as the study of surfaces, colors, and materials, students will develop and implement different methods of expressions, and reflect upon the unique value of each style, learning to critically analyze the affiliation between imagery and the message behind it.